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Steel Tide

Viper Tank Destroyer

Long-range guided anti-tank missiles. Melts heavy armor, hates being rushed.

GroundLand unitsTier 2Medium

Stats

Tier
Tier 2
Cost
320 metal
Build time
20 s
Hit points
260
Armor
Medium
Speed
2 tiles/s
Unit cap
2
Vision
8 tiles
DPS
37.5
Range
7 tiles

Weapons

Anti-tank missiles

GroundShips
Damage
120
Reload
3.20 s
Range
7 tiles
DPS
37.5
HomingTurreted
Damage multiplier by armor class
Light
×0.50
Medium
×1.10
Heavy
×1.80
Structure
×0.70
Ship
×0.90
Submarine
Aircraft

Overview

The Viper fires guided anti-tank missiles from well outside cannon range. Against heavy armor it deals the highest damage per hit of any ground unit; against anything light it is a poor deal.

How to use

Keep Vipers a few tiles behind your Bisons and let the enemy's Battle Tanks and Mammoths drive into missile range. Focus fire on the biggest target. Its armor is thin and its reload is long, so if buggies or light tanks reach it, pull it back behind the line. A handful of Vipers on hold position at a choke also makes a fine anti-armor picket.

Counters

Light Tanks, Recon Buggies and MG Turrets rush it down; aircraft ignore it completely. It counters Battle Tanks, Heavy Tanks and enemy tank destroyers, and does respectable damage to ships.