Headquarters
Command center. Produces engineers and stores your war effort. Protect it.
BuildingEconomyTier 1Structure
Stats
- Tier
- Tier 1
- Cost
- 2500 metal
- Build time
- 60 s
- Hit points
- 4000
- Armor
- Structure
- Vision
- 10 tiles
- Footprint
- 4×4 tiles
- Power
- +10
- Weapons
- Unarmed
Production and tech
Counters
Effective against
—Overview
The Headquarters is your command center: it produces Engineers, generates a little power, and is the building you lose the game without. If it falls, a surviving Engineer can rebuild it.
How to use
Start every match by queuing two or three Engineers and sending them to deposits and power. The HQ's own power covers only the first extractor or so, so a Power Plant comes early. Ring it with turrets facing the enemy's approach, and keep a Radar or drone watching for bombers, which love an unguarded HQ.
Counters
Bombers, artillery, MLRS and battleships all do multiplied damage to structures. It defends itself with nothing; the base defends it.