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Steel Tide

Sovereign Battleship

Triple heavy guns bombard land and sea from extreme range.

NavalNaval unitsTier 3Ship

Stats

Tier
Tier 3
Cost
1800 metal
Build time
70 s
Hit points
2600
Armor
Ship
Speed
1.4 tiles/s
Unit cap
5
Vision
10 tiles
DPS
50
Range
14 tiles

Weapons

Main battery

GroundShips
Damage
100 ×3
Reload
6 s
Range
14 tiles (min range 2.5)
DPS
50
Splash 45 pxIndirect fireTurreted
Damage multiplier by armor class
Light
×1
Medium
×1
Heavy
×1
Structure
×1.40
Ship
×1.20
Submarine
Aircraft

Overview

The Sovereign Battleship is the Tier-3 capital ship: three heavy guns that bombard land and sea from extreme range with big splash, and the largest hit-point pool in the game. It needs a Radar Station and an Advanced Naval Yard.

How to use

Park it off an enemy coast with a scout providing vision and level the base: turrets, factories and armies alike. It has a minimum range and no anti-air or anti-submarine weapons, so it never sails alone: a Frigate against aircraft, a Destroyer against submarines. It is expensive enough that losing one can decide a match.

Counters

Submarines and Naval Strikers do multiplied damage; missile boats in numbers trade well. It counters everything on the surface and every building within reach of the coast.