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Steel Tide

Tech tree

Three tiers, three production lines, and the Radar Station that gates the top.

Steel Tide has three tiers and no research. Tech is buildings:

  • Tier 1 is whatever a basic factory produces.
  • Tier 2 unlocks when the factory is upgraded in place: War FactoryAdvanced War Factory, and likewise for the Airbase and Naval Yard.
  • Tier 3 needs the upgraded factory and a Radar Station standing anywhere in your base. Lose the radar and Tier-3 units leave the build menu until you rebuild it.

Engineers come from the Headquarters and construct everything else; buildings have no tech requirements of their own.

Upgrades

Every upgradeable building upgrades once, in place, keeping its position and its production queue. The upgrade costs metal and time on top of the original building and, once finished, draws more power.

WeaponCostBuild timeHit pointsPowerUpgrade
Metal Extractor
12010 s600−4240 metal · 16 s
Power Plant
14012 s500+20260 metal · 18 s
War Factory
32020 s1500−8420 metal · 25 s
Airbase
38024 s1400−8450 metal · 26 s
Naval Yard
35022 s1500−8450 metal · 26 s
MG Turret
13010 s400−2260 metal · 16 s
Cannon Turret
32018 s700−3420 metal · 22 s
AA Turret
24014 s500−3320 metal · 20 s

Timing

  • Upgrade the factory you actually use first; a second basic factory is rarely better than one advanced one.
  • The Radar Station is cheap for what it unlocks, but it is also a target. Build it when you can defend it.
  • Turret upgrades are worth it on the side the enemy attacks and wasted everywhere else.