Thunder Howitzer
Long-range artillery. Cracks turtled defenses from beyond retaliation.
GroundLand unitsTier 2Light
Stats
- Tier
- Tier 2
- Cost
- 420 metal
- Build time
- 24 s
- Hit points
- 220
- Armor
- Light
- Speed
- 1.5 tiles/s
- Unit cap
- 2
- Vision
- 8 tiles
- DPS
- 22
- Range
- 11 tiles
Production and tech
Built at
Counters
Effective against
Weapons
Howitzer
GroundShips
- Damage
- 110
- Reload
- 5 s
- Range
- 11 tiles (min range 3)
- DPS
- 22
Splash 40 pxIndirect fire
Damage multiplier by armor class
Light
×1.10
Medium
×1
Heavy
×0.90
Structure
×1.60
Ship
×0.90
Submarine
—
Aircraft
—
Overview
The Thunder Howitzer lobs high-explosive shells over a very long range, with heavy splash and a minimum range it cannot fire inside. Its job is to crack fortified positions from beyond retaliation.
How to use
Park a few howitzers just outside turret range with a scout or radar giving vision, and watch a defensive line evaporate. Spread shots also punish clumped armies. It is slow, fragile and blind at close range, so screen it with tanks and never let it lead. Pull it back the moment enemy armor breaks through.
Counters
Anything that reaches it: fast buggies, helicopters and strike jets are the usual killers. It counters turrets, buildings, and dense formations of light and medium armor.