Power Plant
Generates power. Low power slows production and defenses.
Stats
- Tier
- Tier 1
- Cost
- 140 metal
- Build time
- 12 s
- Hit points
- 500
- Armor
- Structure
- Vision
- 5 tiles
- Footprint
- 2×2 tiles
- Power
- +20
- Weapons
- Unarmed
- Upgrade
- 260 metal · 18 s
Production and tech
Counters
Overview
The Power Plant generates power. Every extractor, factory, turret, repair tower and radar draws it, and when consumption exceeds production the whole base slows down: production, defenses, mining and repairs all run at a fraction of speed, and radar loses range.
How to use
Build one early and another before every factory. Keep a margin: a plant lost to a raid at the wrong moment turns a whole turret line sluggish. Place plants at the back of the base, since bombers and artillery target them first for exactly that reason. Upgrade to the Advanced Power Plant once metal allows: triple the output in the same footprint.
Counters
Bombers, artillery and MLRS. It has no defenses; it is the first thing a smart enemy hits.