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Steel Tide
Mammoth Heavy Tank

Mammoth Heavy Tank

Twin cannons, massive armor. Slow, but it arrives like a verdict.

GroundLand unitsTier 3Heavy

Stats

Tier
Tier 3
Cost
900 metal
Build time
45 s
Hit points
1600
Armor
Heavy
Speed
1.3 tiles/s
Unit cap
4
Vision
7 tiles
DPS
51.1
Range
5.2 tiles

Weapons

Twin cannon

GroundShips
Damage
46 ×2
Reload
1.80 s
Range
5.2 tiles
DPS
51.1
Splash 12 pxTurreted
Damage multiplier by armor class
Light
×0.80
Medium
×1.30
Heavy
×1.10
Structure
×1
Ship
×0.90
Submarine
Aircraft

Overview

The Mammoth is the Tier-3 heavy tank, available once a Radar Station stands next to an Advanced War Factory. Twin cannons, enormous hit points and a price to match: it arrives slowly and ends arguments.

How to use

A pair of Mammoths at the head of a column lets everything behind them fight uncontested. Use them to break turret lines and absorb the enemy's first volley while Bisons and tank destroyers deal the damage. They are slow and expensive to replace, so bring repair: an Engineer following the line, or a Repair Tower near the staging point.

Counters

Tank Destroyers and Attack Helicopters do multiplied damage, and a handful of Vipers trades very well against one. Bombers punish it when it stalls. It counters Battle Tanks, Light Tanks and structures.