Campaign
Six scripted missions from first contact to a coastal fortress, and how they unlock.
The campaign is six hand-built missions that introduce the game's systems one at a time. Each mission unlocks the next; completed missions can be replayed from the campaign screen, and progress can be reset there too.
| # | Mission | Theme |
|---|---|---|
| 1 | First Contact | Base building and the basics |
| 2 | Hold the Line | Defending a mountain pass with turrets and armor |
| 3 | Across the Strait | A naval yard, sea control and an amphibious landing |
| 4 | Iron Skies | Air defense, then an air war |
| 5 | Pincer | Combined arms against two strongholds |
| 6 | Fortress | Land, sea and air against a veteran coastal fortress |
Briefings
First Contact. A rogue militia has raided our northern mining outposts. Establish a base, secure the metal fields, and wipe out their camp. Command HQ will walk you through the basics.
Hold the Line. Our forward base sits in a mountain pass and the enemy wants it back. Fortify with turrets and armor, and survive their assault waves until reinforcements arrive.
Across the Strait. The militia fled to an island stronghold across the strait. Build a naval yard, win the water, and land an armored force to finish them.
Iron Skies. Enemy bombers are hammering our positions from a fortified airfield. Weather the raids, build air defense, then take the fight to their skies.
Pincer. Two enemy strongholds guard the valley. They will squeeze us from both sides; strike with combined arms before the pincer closes.
Fortress. The militia high command hides in a coastal fortress bristling with defenses. Land, sea and air: bring everything. End this war.
Tips
- Missions use the same rules as skirmish. Everything in the economy and counter web guides applies.
- Objectives appear in the top-left; some missions add objectives as they progress.
- Save often. F5 quick-saves, and the five slots plus autosave are available from the pause menu.
- Hold the Line and Fortress are defense-heavy: a Repair Tower behind the turret line changes how many waves you can absorb.