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Steel Tide

Tempest MLRS

Saturation rocket barrage. Erases fortified positions and clumped armies.

GroundLand unitsTier 3Medium

Stats

Tier
Tier 3
Cost
800 metal
Build time
40 s
Hit points
380
Armor
Medium
Speed
1.4 tiles/s
Unit cap
3
Vision
8 tiles
DPS
22.5
Range
13 tiles

Weapons

Rocket pods

GroundShips
Damage
30 ×6
Reload
8 s
Range
13 tiles (min range 4)
DPS
22.5
Splash 30 pxIndirect fireTurreted
Damage multiplier by armor class
Light
×1.20
Medium
×1
Heavy
×0.80
Structure
×1.50
Ship
×0.90
Submarine
Aircraft

Overview

The Tempest fires a six-rocket salvo at extreme range, blanketing an area with splash. It is the Tier-3 siege unit: slower to reload than the howitzer, but a single volley erases a turret cluster or a clumped army.

How to use

Treat it as a howitzer with a bigger hammer. Get vision on the target from a drone or Radar, fire, and reposition during the long reload. It has a minimum range and no way to defend itself, so keep it well behind the line with anti-air overhead. A few Tempests make turtling impossible for the enemy.

Counters

Fast raiders, helicopters and strike jets. Artillery duels are decided by whoever spots first. It counters fortifications, buildings and massed light armor.