Airbase
Produces aircraft.
BuildingProductionTier 1Structure
Stats
- Tier
- Tier 1
- Cost
- 380 metal
- Build time
- 24 s
- Hit points
- 1400
- Armor
- Structure
- Vision
- 6 tiles
- Footprint
- 4×3 tiles
- Power
- −8
- Weapons
- Unarmed
- Upgrade
- 450 metal · 26 s
Production and tech
Built by
Upgrades to
Counters
Effective against
—Overview
The Airbase produces aircraft: Scout Drones, Cobra Attack Helicopters and Pelican Transports at Tier 1. Aircraft ignore terrain, so an Airbase changes how the map works for you.
How to use
A drone from the first Airbase pays for itself in scouting alone. Cobras give the earliest counter to enemy armor, and Pelicans let you drop units where tanks cannot drive. Upgrade to the Advanced Airbase for Fighters, Strike Jets, Naval Strikers, Bombers and, with Radar, the Spectre Gunship. Remember that every aircraft dies to dedicated anti-air; scout for it before committing a flight.
Counters
Bombers, artillery and MLRS, like every building. Its four-by-three footprint needs a bigger flat spot than a factory.